plan to overcome an obstacle or break out of a deadlock; breakthrough solution
to think out; to devise; to invent; to begin to think; to come up with a plan
gaining time; stalling for time; time-buying
to fail to hear something; to miss; to act as if one didn't hear something; to let a remark slide
warm and snug; soft and comfortable
mock exam; practice exam; practice test
student preparing for or taking examinations (usu. entrance exams); test-taker
(outward) looks; features; face; countenance; expression
time; thyme; time out (e.g. in sport)
filthy; squalid; dirty; foul; sordid
Palace of the Dragon King; palace from the story of Urashima Taro (said to be located at the bottom of the sea)
Urashima Tarō; (a) Rip van Winkle; fairy-tale fisherman who, after visiting the underwater Palace of the Dragon King, returns centuries later
from the beginning; from scratch
unexpected; contrary to expectations; by chance; casual
taking refuge; finding shelter; evacuation; escape; seeking safe haven
choral chanting; chanting in chorus (e.g. at a demonstration)
obedient; gentle; meek; submissive; docile
to bail out (water); to scoop out
(common) soldier; rank and file; army; troops; warfare; strategy
iron plate; steel plane; sure thing; certain winner
sacred scripture; sacred book; holy book; writings of a sage
way of talking; speaking style
to begin; to set about; to start
together; jointly; at the same time; with; both
Japan's best; number one in Japan
eager; earnest; ardent; OFF (on switch)
elite; best; pick; cream of the crop
young person; youth; young
substantial matter; significant item
protracted war; war of attrition
to look out on; to overlook; to face (a situation, crisis, etc.); to meet (e.g. death); to deal with (an issue); to attend (e.g. a function)
fighting with one's back to the wall; having burnt one's bridges; last stand; from strategy of general Han Xin in the Battle of Jingxing
battlefield; battleground
to win over; to win (someone's) heart and mind
improper way (of doing); wrong way; unorthodox method; evil course; evil path; heresy
prologue; prolog; Prolog (Programming in Logic)
first half of the game or match
script; screenplay; scenario
to have a flag set (indicates the setting of a variable that determines, for example, how a game will end)
sweet and sour; bittersweet