having an open hand and no end or honor tiles (meld; not allowed in some rules); having only suited tiles between 2 and 8 inclusive and having called tiles
aiming for laughs; trying to make people laugh; playing to the crowd; crowd-pleaser
to make a mistake (e.g. in choosing one's melds)
not fishing; needing more than one tile to win
all simples; winning hand containing no terminal tiles or honor tiles
round that ends with nobody winning
one game (of go, shogi, etc.); one board (go, shogi, etc.); one office (of a broadcasting station, post office, etc.)
big three dragons; winning hand consisting of pungs or kongs of each of the three types of dragon tiles
win worth 16000 points (or, if dealer, 24000 points)
silly mistake; careless mistake
tenpai; fishing (i.e. needing one more tile for completion)
(an individual's) way of playing mahjong; mahjong tactics
cannot avoid doing; cannot help but (do); is compelled to do; (feel) obliged to (do); has to do
deep pool; deep water; abyss; depths (e.g. of despair, etc.); grip (e.g. of death)
drawing a tile from the wall; win with a self-drawn tile; winning off a self-drawn tile while completely concealed (meld); winning off a self-drawn tile without having called any tiles
fast typing; fast beating; fast drumming
yakuman; win worth 32000 points (or, if dealer, 48000 points)
to be very surprised; to be flabbergasted
corner; nook; shade; shadow; dark circles (under the eyes); dark rings
grandstand play; grandstanding; showboating; showing off
to lose one's energy; to be cowardly
sweeping victory; easy victory
changing one's image and becoming more social and extroverted upon entering high school
10,000; ten thousand; myriad; everything; all; (arch.) various
point spread; point difference
screen name; username; handle
payment made via bank deposit transfer; discarding a tile that becomes another player's winning tile
time in; making a move immediately in a timed game (shogi, go, etc.)