Vocabulary list: Saki - Episode 23

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Showing 1..50 from 562 entries

tiles matching the round wind
1
triple pung; winning hand containing the same pung in each of the three suits
1
opposite player; opposite side; (person) directly opposite
1
Minamiura
3
pung (or kong) of south tiles when south is both the round wind and one's seat wind (meld)
1
cloth; dress material; clothing fabric
1
declaring a concealed kong; forming a concealed four-of-a-kind
1
winning from another's discarded tile
1
Kazue
2
half flush; winning hand containing one suit and honor tiles; heterogeneity (e.g. manuf. using products from several sources)
1
full flush; winning hand containing only tiles of one suit; homogeneity (e.g. manuf. using products from one source)
1
Tomoki
1
seven pairs; winning hand composed of seven pairs
2
bamboo tiles
2
tile that has not been discarded once yet
8
three concealed pungs
1
argument; discussion; theory (e.g. of evolution); doctrine; essay; treatise
1
Ueno
4
east round
2
all simples; winning hand containing no terminal tiles or honor tiles
5
Kana
5
having no end tiles or honor tiles and pinfu (common pair of melds)
1
winning hand formed by drawing a replacement tile after declaring a kong
6
Touka
3
hidden dora tile available when a player wins by riichi
1
win worth 12000 points (or, if dealer, 18000 points)
1
forming a four-of-a-kind; declaring a kong
1
Miyanaga
4
repeated events (meetings, drinking sessions, etc.); series of events; streak; dealer continuing as dealer and east after winning; dealer keep
2
dot tiles; circle tiles
1
Tsuruga
5
small attached annex; lean-to
1
concealed winning hand consisting of chows, a pair that isn't a value pair, and an open wait
1
tenpai; fishing (i.e. needing one more tile for completion)
5
south round
6
half-game consisting of an east and south round
2
Takei
2
shed; shelter; terminal (e.g. cargo, airport, etc.); temporary covering of a building being built
1
Haramura
5
Mihoko
2
Yuuki
2
Kunihiro
1
Momoko
1
final hand of a game (i.e. south round, fourth hand)
1
Fujita
1
having only tiles of one suit and no honor tiles (meld)
1
interval; period of time; among; between; good opportunity; chance
2
rise; increase; income; takings; completion; end; end result (e.g. of crafts)
2
deep pool; deep water; abyss; depths (e.g. of despair, etc.); grip (e.g. of death)
4
drawing a tile from the wall; win with a self-drawn tile; winning off a self-drawn tile while completely concealed (meld); winning off a self-drawn tile without having called any tiles
14