tiles matching the round wind
triple pung; winning hand containing the same pung in each of the three suits
opposite player; opposite side; (person) directly opposite
pung (or kong) of south tiles when south is both the round wind and one's seat wind (meld)
cloth; dress material; clothing fabric
declaring a concealed kong; forming a concealed four-of-a-kind
winning from another's discarded tile
half flush; winning hand containing one suit and honor tiles; heterogeneity (e.g. manuf. using products from several sources)
full flush; winning hand containing only tiles of one suit; homogeneity (e.g. manuf. using products from one source)
seven pairs; winning hand composed of seven pairs
tile that has not been discarded once yet
argument; discussion; theory (e.g. of evolution); doctrine; essay; treatise
all simples; winning hand containing no terminal tiles or honor tiles
having no end tiles or honor tiles and pinfu (common pair of melds)
winning hand formed by drawing a replacement tile after declaring a kong
hidden dora tile available when a player wins by riichi
win worth 12000 points (or, if dealer, 18000 points)
forming a four-of-a-kind; declaring a kong
repeated events (meetings, drinking sessions, etc.); series of events; streak; dealer continuing as dealer and east after winning; dealer keep
small attached annex; lean-to
concealed winning hand consisting of chows, a pair that isn't a value pair, and an open wait
tenpai; fishing (i.e. needing one more tile for completion)
half-game consisting of an east and south round
shed; shelter; terminal (e.g. cargo, airport, etc.); temporary covering of a building being built
final hand of a game (i.e. south round, fourth hand)
having only tiles of one suit and no honor tiles (meld)
interval; period of time; among; between; good opportunity; chance
rise; increase; income; takings; completion; end; end result (e.g. of crafts)
deep pool; deep water; abyss; depths (e.g. of despair, etc.); grip (e.g. of death)
drawing a tile from the wall; win with a self-drawn tile; winning off a self-drawn tile while completely concealed (meld); winning off a self-drawn tile without having called any tiles