red dora; red suited tile that doubles the score of any hand (usu. a five of each suit)
totally useless (fruitless) effort; wasting time on an impossible task (like trying to scoop up a reflected moon from the bottom of the sea)
pung (or kong) of east tiles when east is both the round wind and one's seat wind (meld)
winning from another's discarded tile
winning on a tile robbed from another player's kong
discarding the just-drawn tile
not fishing; needing more than one tile to win
all simples; winning hand containing no terminal tiles or honor tiles
one step away from fishing (i.e. needing two more tiles for completion)
pure double chow; winning hand containing two identical chows (i.e. same numbers and same suit)
winning hand formed by drawing a replacement tile after declaring a kong
lack of self-reliance; depending on others
win worth 12000 points (or, if dealer, 18000 points)
mahjong player; mahjong enthusiast
scattered or crushed in defeat
right or wrong; good or bad; quality; having both merits and demerits; having both advantages and disadvantages
win worth 16000 points (or, if dealer, 24000 points)
tenpai; fishing (i.e. needing one more tile for completion)
half-game consisting of an east and south round
scoring stick; counter; chip
distinguished person; thirteen orphans; winning hand containing one of each terminal and honor tile plus one extra copy of any of them
to draw a tile from the wall; to win on a self-drawn tile
points (already) allotted to one; points (already) gained (in earlier rounds)
rise; increase; income; takings; completion; end; end result (e.g. of crafts)
deep pool; deep water; abyss; depths (e.g. of despair, etc.); grip (e.g. of death)
drawing a tile from the wall; win with a self-drawn tile; winning off a self-drawn tile while completely concealed (meld); winning off a self-drawn tile without having called any tiles
yakuman; win worth 32000 points (or, if dealer, 48000 points)
first half of the game or match
strategic point; crucial time; watershed; crunch
insertion; plug; (electrical) outlet; spasm of pain; griping pain
medal; shield; card on which dharani (etc.) are written; notice board (in a Zen temple); tile (mahjong, dominos, etc.)
to be turned up; to be turned inside out; to ride up; to be lifted (e.g. by wind)
still having a very small chance; still having a tiny shred of hope
whether you like it or not; no matter what one may do; in any event; at all events; (lit.) whether you laugh or cry
point spread; point difference