divine move; perfect play
to point; to nominate; to select someone; to identify; to indicate; to play (a game of shogi)
in front (of); before (e.g. a building); before; earlier; (the) front; frontal part; forward
(common) use (of a language, currency, etc.); current use; to be accepted (e.g. of a way of thinking); to work (of an excuse, trick, etc.); going in and out; entrance and exit
too; also; both A and B; A as well as B; even; as much as
at the most; at best; to the utmost; as much as possible; as much as one can
here; this place; this point; here; these past ... (e.g. three years); these last ...
seems; I think; I guess; right?; don't you agree?; I thought you'd say that!
from; since; through (e.g. a window, door); via; because; as; from (as in "made from")
don't; do; hey; listen; now, ...; well, ...; wow
suffix for familiar person
peace; tranquility; tranquillity; Heian period (794-1185)
to be; to exist; to have; to be located; to be equipped with; to happen; to come about
beginning; outset; first; onset
to leave; to exit; to leave (on a journey); to depart; to move forward; to come to; to get to
to come (spatially or temporally); to approach; to come back; to do ... and come back; to come to be; to become
the Four Heavenly Kings (Dhrtarastra, Virudhaka, Virupaksa, and Vaisravana); the big four (i.e. four leaders in a given field)
strong; potent; strong; brawny; good (at); skilled; being able to handle
indicates a question; indicates an embedded question; indicates an indirect question; or; whether or not; some- (e.g. something, someone); hmm
to force someone to clamp with their teeth; to force into someone's mouth (e.g. a gag); to wedge into a space; to inflict (a blow); to deal (a hit); to pull (a joke)
please remember me; please help me; please treat me well; please do; please take care of
well, ...; right, ...; so; then; that way (would mean ...); if that is the case
teacher; instructor; sensei; title or form of address for a teacher, master, doctor, lawyer, etc.; intimate or teasing form of address; (arch.) one's elder
both (hands, parents, sides, etc.); counter for carriages (e.g. in a train); counter for vehicles; ryō; tael; ryō; pre-Meiji unit of currency, orig. the value of one ryō of gold
player (of go, shogi, etc.)
between (e.g. two people); face to face; hindrance; impediment; arrhythmic section of recitative; playing with only 2 players; prefix used for stress or emphasis
mawashi; belt; mantle; cape; gang rape
how; in what way; how about; questionable
don't you think?; indicates question
queen; female monarch; queen consort; consort of a king; queen; princess
satisfaction; pride; one's strong point; one's forte; regular customer; regular client
to try to ...; to be about to do ...; to decide to ...; to take as; to treat as; to use for; to suppose that (such) is the case
one move (in go, shogi, etc.); only way; only means; doing alone; doing single-handed
loss; damage; harm; disadvantage; handicap; drawback
corner; edge; (street) corner; turning; rough edges (of one's character, words, etc.); abrasiveness
to succeed; to relieve; to take the place of; to substitute for; to be exchanged; to change (places with)
magnificent; grand; fair; square; grandly; boldly
to accept someone's challenge; to take up the gauntlet
(physical) form; shape; visage; (facial) features; form (as opposed to substance); manner (of action); (resultant) state
moving first; person with the first move; forestalling; (seizing the) initiative; sente; move that forces a response from the opponent, allowing the player to retain the initiative
piece (in shogi, chess, etc.); (arch.) horse; (arch.) foal; bridge (of a violin, etc.)
profit; advantage; benefit; rebirth in paradise, entering nirvana
to make (the best) use of; to put to good use; to let live; to keep alive; to revive; to resuscitate
while; during; while; although; all; both
centre; center; middle; capital; seat of government
thickness; profundity; depth; thickness; strong and tight group or wall of stones
losing initiative; being forestalled; moving second; person with the second move; gote; move that does not require an immediate response from the opponent