Double Cross (role-playing game)
duellist; duelist; dueller; dueler
average; medium; mid-grade (item); regular grade; same level as; equal to
natural; reasonable; obvious
shortage; amount outstanding (e.g. on loan); deficit
wheat straw; barley straw
good at playing along; up for anything; carefree; uplifting; upbeat
walk-in closet; wardrobe room; dressing room; costume room
European roe deer (Capreolus capreolus)
second (time unit); assistant; helper; second
to appear all together; to be all present
hoe; raw fish or meat dish in Korean cuisine
ceremony performed by a sorcerer to protect a noble setting out on a trip; walking in large steps; walking with a disabled leg; someone with a disabled leg
being taken aback; state of shock; dumbfoundedness
to be seized with fear; to be intimidated; to lose one's nerve; to be frightened; to get cold feet; to chicken out
extended game; overtime; extra time; extra innings
Emishi; historical term for non-Yamato peoples in northern Japan; Yezo (northern part of Meiji-era Japan, esp. Hokkaido, but also Sakhalin and the Kuril Islands)
final game; final games; the finals
body; body blow (in boxing)
classical elegance; antiquity
wild (plants, animals, etc.); uncouth; rough; unpolished
in this way; along these lines; similarly
gong (instrument); gong (sound at the end of round, etc.)
substitute for a proper greeting (e.g. gift)
setting up specially; special installation