handheld game console; portable game console
to start; to start up; to embark on; to get going; to commence
large part; greater part; people in general; general public; mostly; for the most part
good thing; nice thing; good excuse; good grounds; interjection used to impress an idea or to urge a response
office worker; company employee; company man; salaryman (stereotypical Japanese office worker)
to hold (an event); to give (a dinner, party, etc.); to feel (sensation, emotion, call of nature, etc.); to show signs of
izakaya; Japanese bar that also serves various dishes and snacks
(eating or drinking) to one's heart's content
finally; at last; ultimately; in the end
sidelong glance; short grain (paper)
to sparkle; to glitter; to twinkle
Japanese sword (usu. single-edged and curved); Japanese bladed weapon
stiffening; rigidity; rigor; stiffness; ossification; petrification
robot; (mere) puppet; pawn; figurehead
action; movements; motions; bearing; behaviour; behavior
ogre; demon; spirit of a deceased person; ogre-like person (i.e. fierce, relentless, merciless, etc.); it (in a game of tag, hide-and-seek, etc.); Chinese "ghost" constellation (one of the 28 mansions); very
look (esp. an angry or upset look); expression
shudder; shiver; trembling with fear
killing a passerby in order to test a new sword
ghost; specter; spectre; apparition; phantom
to assort; to classify; to journalize (in accounting); to journalise
sound of something striking repeatedly (e.g. wooden clappers); something small hopping repeatedly; touching lightly and repeatedly; punctuation marks such as the dakuten; Chonchon; South American mythical bird
station (esp. a police station); office (e.g. tax office)
to squat; to crouch down (completely, generally with face looking through knees)
that is to say; so that means
body; physique; shape; form; substance; identity; field
to praise; to commend; to compliment; to speak well of; to speak highly of
difficult; tough; formidable; redoubtable; stubborn
cosplay (dressing in costume, esp. as a manga character, etc.)
to have a talk; to tell a story
pardon; forgiveness; forbearance
stupidity; silliness; asininity; imbecility; dim-wittedness