interval; distance; suitable time; appropriate opportunity; distance between opponents (kendo)
stretching; extension; elongation
behind; in the rear; in back
jumping sideways; flying sideways; running hurriedly (with one's body bent forward)
including; inclusive of; komi; extra points given to the white player as compensation for playing second (in go)
foot; paw; leg; gait; pace; bottom structural component (i.e. radical) of a kanji; (arch.) money
axis; shaft; center; centre; stalk; stem
rotation (usu. around something); revolution; turning
sweeping sideways; mowing down
extension; elongation; prolongation; Enchō era (923.4.11-931.4.26)
disabling; invalidation; nullification; vitiation
cavalry; mobility; maneuverability
to boast of; to be proud of; to take pride in
exploitation; overuse; abuse
burden; load (e.g. CPU time, electricity, etc.)
to scream; to whine; to grumble; to complain
possible; potential; practicable; feasible
transcendence; excellence; superiority
ability; competency; talent; skill; capacity
breathing; respiration; knack; trick; harmony; balance
without losing time (e.g. to do); without even time for (doing something)
to hit; to strike; to strike (noon, etc.); to sound (cymbals, etc.); to beat (rhythmically, e.g. pulse, waves, etc.); to move; to impress
gō; traditional unit of volume, approx. 0.1804 litres; gō; traditional unit of area, approx 0.33 metres square; one-tenth of the way from the base to the summit of a mountain; conjunction; sum
to continue; to last; to continue (without a break); to be unbroken; to occur again and again; to lead to; to connect to
offense and defense; offence and defence
concentration; focusing; convergence; within a collection of works
slow; time-consuming; late (in the day); towards the end (of the day or night); later (than expected or usual); late
to pass; to elapse; to pass through; to go through; to experience; to go through
to stop (moving); to come to a stop; to stop (doing, working, being supplied); to come to a halt; to alight; to perch on
to take a breath; to take a short rest
opportunity; occasion; (arch.) order; (arch.) sequence; (arch.) successor
lungs; bottom of one's heart; vital point
air; atmosphere; mood; situation; someone with no presence; someone who doesn't stand out at all
to satisfy (conditions, one's appetite, etc.); to meet (e.g. demands); to fulfill; to fill (e.g. a cup); to pack; to supply
to wait; to await; to look forward to; to depend on; to need
gap; space; break; interlude; chink (in one's armor, armour); chance
battlecry; cheer; cry where one breathes in a large volume of air and then releases it suddenly in a loud cry; rushing at the enemy
ramming attack; hurling oneself (at); throwing oneself into (e.g. a role); going all out
to ram one's opponent head-first in the initial charge; to punch hard; to hit hard