trunk; torso; plastron (in kendo); touching the plastron (kimari-te in kendo); frame (of a drum, etc.); sound box (of a shamisen, etc.)
home page; horsepower; HP; half-pipe (i.e. in snowboarding); HP (i.e. a 'hit point' in a role-playing game)
strategy guide (book, e.g. for a video game); playing guide; book of hints
to repel; to drive away; to repulse; to reject
(balance) scales; shoulder carrying pole; steelyard
weak person; the weak; vulnerable person; disadvantaged person
to torment; to harass; to tease
to underrate; to belittle; to look down on; to despise
to surge; to well up; to gush out
handle; grip; holder; person who holds
to jar; to creak; to grate
foxes and tanuki; sly fellow; deceiver
miserable; wretched; unhappy; sad; pitiable
killer technique; surefire assassination method; special or lethal move, usu. one unique to a certain fighter or fighting style
a (short) time; a while; one time (in the past); a period; (arch.) two-hour period
to crawl towards; to creep up to
to blow fiercely; to rage; (arch.) to play (a flute, etc.) for fun
straight (ahead); direct; upright; straightforward; honest; frank
preparedness for death; do-or-die spirit
cool; refreshing; clear (e.g. eyes); bright; clear; distinct
to not take seriously; to take lightly
to see everything; to see all; to abandon; to give up; to sell at a loss; to sell off
poor; meagre; meager; feeble; scanty; shabby
rock (in rock-paper-scissors); stone; ungh; gulp; rumbling (of an empty stomach); growling
several times (as large, over)
counterattack; counteroffensive; counterblow
reaction; recoil; kick; backlash
binding hand and foot; temporary feeling of paralysis; sleep paralysis; being tied down with money
with a snap; with a crack
clear; plain; distinct; obvious; evident; articulate
misrecognition; mistaking (x for y)
influenced (by); under an influence
foul play (sport); breaking the rules; infringement; irregularity
to split; to tear; to burst; to be separated; to be divided