being defeated; to be defeated
three kongs; winning hand containing three kongs
totally useless (fruitless) effort; wasting time on an impossible task (like trying to scoop up a reflected moon from the bottom of the sea)
turning a concealed pung into an open kong by calling another player's discard
dealer of the final round
full flush; winning hand containing only tiles of one suit; homogeneity (e.g. manuf. using products from one source)
quarter-length game consisting of east round only
one step away from fishing (i.e. needing two more tiles for completion)
round that ends with nobody winning
winning hand formed by drawing a replacement tile after declaring a kong
contrary to one's expectations; to one's surprise
win worth 12000 points (or, if dealer, 18000 points)
forming a four-of-a-kind; declaring a kong
four concealed triplets (yakuman); four concealed three-of-a-kinds
repeated events (meetings, drinking sessions, etc.); series of events; streak; dealer continuing as dealer and east after winning; dealer keep
yakuman from having at least 13 han
teachings conveyed by the gods
tenpai; fishing (i.e. needing one more tile for completion)
upset victory; come-from-behind victory
final hand of a game (i.e. south round, fourth hand)
rise; increase; income; takings; completion; end; end result (e.g. of crafts)
deep pool; deep water; abyss; depths (e.g. of despair, etc.); grip (e.g. of death)
drawing a tile from the wall; win with a self-drawn tile; winning off a self-drawn tile while completely concealed (meld); winning off a self-drawn tile without having called any tiles
stilts (for walking); hobby horse
yakuman; win worth 32000 points (or, if dealer, 48000 points)
a long time ago; long before now
(dead) end; end of the line
10,000; ten thousand; myriad; everything; all; (arch.) various
any and every thing; altogether; lock, stock, and barrel; the whole shooting match; the whole kit and caboodle; without reserve