left-hand opponent; player to one's left
forming a kong by adding a tile drawn from the wall to a declared pung
having an open hand and no end or honor tiles (meld; not allowed in some rules); having only suited tiles between 2 and 8 inclusive and having called tiles
bottom depths (of water); abyss; depths (of something); bottom; (arch.) completely; (arch.) thoroughly
red dora; red suited tile that doubles the score of any hand (usu. a five of each suit)
replacement tile drawn after declaring a kong
pung (or kong) of south tiles when south is both the round wind and one's seat wind (meld)
three kongs; winning hand containing three kongs
turning a concealed pung into an open kong by calling another player's discard
pung (or kong) of east tiles when east is both the round wind and one's seat wind (meld)
calling another player's discarded tile to complete a meld (but not to complete one's hand); declaring a kong or calling a discarded tile to complete a meld
giving up; abandoning (hope, plans)
winning on a tile robbed from another player's kong
winning hand with at least one terminal tile in each set and no honor tiles
full flush; winning hand containing only tiles of one suit; homogeneity (e.g. manuf. using products from one source)
value honor; round wind, seat wind, and dragon tiles; winning hand containing one kong (or pung) of a value honor
all simples; winning hand containing no terminal tiles or honor tiles
one step away from fishing (i.e. needing two more tiles for completion)
pure double chow; winning hand containing two identical chows (i.e. same numbers and same suit)
restriction on winning hands after discard of a wait tile
winning hand formed by drawing a replacement tile after declaring a kong
dora tile revealed when a player declares a kong
forming a four-of-a-kind; declaring a kong
repeated events (meetings, drinking sessions, etc.); series of events; streak; dealer continuing as dealer and east after winning; dealer keep
resolute; determined; bold
yakuman from having at least 13 han
high (e.g. ball in baseball); highish; on the expensive side; comparatively expensive; wait tile which produces a winning hand with a higher score
winning hand with at least one terminal or honor tile in each set
win worth 16000 points (or, if dealer, 24000 points)
tenpai; fishing (i.e. needing one more tile for completion)
as the sound of surging water; vigorous; surging; welling
shed; shelter; terminal (e.g. cargo, airport, etc.); temporary covering of a building being built
distinguished person; thirteen orphans; winning hand containing one of each terminal and honor tile plus one extra copy of any of them