rīchi with self-draw win (common pair of melds)
yellow soil; loess; (arch.) Hades; (arch.) hell; (arch.) underworld
calling another player's discarded tile to complete a meld (but not to complete one's hand); declaring a kong or calling a discarded tile to complete a meld
concealed pung; concealed three-of-a-kind
discarding somewhat safe tiles while still trying to win a hand
enterprise; business; company; corporation
discarding the just-drawn tile
seven pairs; winning hand composed of seven pairs
value honor; round wind, seat wind, and dragon tiles; winning hand containing one kong (or pung) of a value honor
not fishing; needing more than one tile to win
all simples; winning hand containing no terminal tiles or honor tiles
one step away from fishing (i.e. needing two more tiles for completion)
to classify; to sort out; to sift through
restriction on winning hands after discard of a wait tile
round that ends with nobody winning
mahjong player; mahjong enthusiast
Hannover (Germany); Hanover
strange or mysterious and troubling
bad habit; evil custom; harmful practice
forming a pung by picking up a tile discarded by another player
tenpai; fishing (i.e. needing one more tile for completion)
half-game consisting of an east and south round
limited-express ticket (usu. needed in addition to a basic fare ticket); special-express ticket
to draw a tile from the wall; to win on a self-drawn tile
final hand of a game (i.e. south round, fourth hand)
safe tile; tile that may be discarded without risking benefiting an opponent; no-risk choice; easily handled person
making sport of; making a plaything of; toying with; trifling with; ridicule; mockery
self-actualization; self-fulfillment; self-realization
shooter; vaccinator; inoculator; drummer (taiko, etc.)
rise; increase; income; takings; completion; end; end result (e.g. of crafts)
deep pool; deep water; abyss; depths (e.g. of despair, etc.); grip (e.g. of death)